Stage 01
So, here’s the problem: the defense formulas in RM2K3 are kind of lame and status effects are limited to halving or doubling stats. Doubling the player’s defense stat doesn’t halve the physical damage they take. Halving an enemy’s attack power also doesn’t halve the damage the player takes.
Here’s why.
The formula for physical damage from a normal attack is:
Damage = Att/2 - Def/4
If you make a physical skill, you can set it to be a percentage of this. So if you set a skill to be 60% physical the formula becomes:
Damage = (Att/2 - Def/4) * 0.6
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